January 12th, 2021
Tools used include: Unreal Engine 4; Blender; GitHub; Adobe InDesign
As with most, Dementia is something that has always frightened me. This project aimed to explore the experience of someone living with Alzheimer’s by purposefully weaving in and out of commonplace level design conventions based on the characters health state. This design follows a hybridised gate-and-key level structure, where a task needs to be completed before completing the next available sublevel. However, the player can chose to complete these tasks in any-which order they like. Regardless of their decisions, their state deteriorates regardless of the outcome.
This game is not supposed to be fun, but is made to help understand the position someone with dementia or, more specifically, Alzheimer’s finds themselves in.
More in-depth information about the project can be found in the attached Design Document PDF file.