Beats of Dischordia

Stealth Rhythm Strategy

Vertical Slice Release Date
August 16th, 2021

Windows x64
Mac x64 + Silicon

In Dischordia, music and those who practice it have been seized by the rogue artificial intelligence, Eris-1. Playing as Apollo, it is your job to escape the data centre you have been held captive and defeat Eris-1 with the power of a smuggled-in walkman cassette player.


Tools used include: Jira; GitHub; Zapier; Discord; Microsoft Teams; Google Suite

Co-ordinating the team throughout the submission, interview, and development stages of the competition, this project required significant workflow management over an intense and brief window. Using Jira and Agile with Scrum, I held team-wide daily stand-ups and review meetings to ensure a balanced workload. As this was timed right in the middle of the Covid pandemic, all meetings were held virtually. This required extensive use of chat services such as Discord and Teams. Tasks were assigned to people based on their needs, as well as the time taken away by the albeit vital external mentoring and support from Dare staff and industry experts.

Later in the project, we obtained access to an external testing team. In order to create a distinction between issues created by this testing team and tasks set for production by ourselves, I created a separate bug repository using GitHub and linked through Zapier. This was done to keep costs to a minimum while having a functional yet distinct interfaces for both the external quality assurance team and our internal developers.

Sound Design

Tools used include: FL Studio; Adobe Audition

While the bulk of my contributions for the project was spent on Production, I also produced some of the audio tracks in the project in FL Studio. This was my first ever foray into producing music for any reason other than as a hobby, and I found the drive pushed me to become critical and iterate again and again until my tracks matched the feel of the gameplay. Such music had to adhere to a specific three-part structure to work with our custom music engine. This consisted of:

  • A 1-2 bar intro section.
  • A 16 bar phrase ‘middle’ section.
    This section must loop seamlessly.
  • A 1-2 bar outro section.

The original idea was for the intro and outro sections to seamlessly. In practice, registering inputs to the beat was a much more difficult task than our programmer had anticipated, and this was not implemented due to time constraints.

The SoundCloud playlist above contains the tracks where parts outlined in the list are played in sequence.