Gameplay Design Portfolio

This is a portfolio contains work relevant for a gameplay designer role.
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  • September
    2020

    Space War Battle Cadet: XXL Hyper Edition V

    Producer &
    Gameplay Designer

    Additionally:
    Level Programming (C#); Pixel-art


    GBJam 8

    8-bit darksynth bullet-hell. Orders just in from The Space Alliance: compromise an entire army of alien invaders. This solo mission of valour is your destiny. Inspired by bargain-bin PC games and designed with the contains of the GameBoy Color in mind, this game consists of only four colours, a limited control scheme, and a resolution of 160×144.

  • June
    2020

    Negative Space

    Gameplay Designer

    Additionally:
    Programming (C#); 3D Modelling; Level Design


    AGDS Summer Jam 2020

    First-person puzzle horror. This staircase… it doesn’t make sense. I can go down so far but going up a flight takes me back where I left off. How do I get out of here? Lying somewhere between Fatal Frame and Cry of Fear, the only thing accompanying you on your journey is your mobile phone. Wait, how do I have reception down here?

  • March
    2020

    Chair Raisers

    Gameplay Designer

    Additionally:
    Programming (C#)


    Abertay Alt Controller Jam 2020

    Alternative-input racing concept. We asked the question no one was asking: how do we formalise office chair racing? This is the hacked together answer to that. Using sensors on mobile phones and WeMos boards connected to the same network as the host machine, an office chair suddenly becomes an (unpredictable) input device.

  • January
    2020

    Gameplay Designer

    Additionally:
    Programming (C#)


    Global Game Jam 2020

    Puzzle platformer. Playing as a two-dimensional sticker on a three-dimensional wall, you must cut and repair cardboard boxes to move throughout the level. Careful not to get trapped in cog-blocks along the way!