I spent some quality time in Wwise this afternoon developing a quick music prototype. I’ve been wanting to explore game reactive music since the start of the semester, discovering that Wwise affords the opportunity to implement music that reacts dynamically to the game state.
Zhoro and I went on a soundwalk around Dundee to record ambient audio clips for our weekly university task. We managed to pull a few good sound clips that could be used for some ambient Dundonian noise!
This post is just collection of early stage ponderings for my audio coursework. I want to capture ideas that lend themselves to musicality where, in reality, there would be none. (This might include ideas where musicality is found instead of being created by anyone in everyday reality. ‘Song birds’ are an example that comes toContinue reading “Thinking of Ideas for an Audio Submission”